Thursday, 16 June 2011

Rigging

As we didn't have someone with rigging experience within the group this was always going to be the tricky part. We tried a number of ways to get the rig to work but failed to make it work correctly.  To start with the model seemed to be too high poly and caused massive distortion when binded with a skeleton. TO try and solve this we went back to a lower poly model. To start with this seemed to have solved the issue. Although when trying paint weights we came to more problems. because of the shape of the character it meant for awkward joints. Altho the rig worked to a degree, it was no where near up to scratch for what we needed. This was when we decided to use a pre made rig called Bee boy.

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