Thursday, 16 June 2011

Character modeling

Once i had the reference drawings i was able to model character using polygons. I initially made the most of the character but left the hands to do separately.



I was pleased with how it was looking, as it was very similar to the concept drawing.

However due to a few creases in the characters sides i decided to try and smooth it further in places.

After adding the hands i decided to take the model the zbrush to try and iron out some of the unwanted lines and creases.

Having never used zbrush before i was pleasantly surprised with how straight forward it was to use.

Because i was only ironing creases out, i didnt have to do too much to it before it was looking nice.


We decided to use purple as the main colour of our film. This was to fit with the E4 branding. This meant making the character purple. As he is just a cartoony character there was no real need for complex textures.

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