Now that the hammer was textured. The joints in the arm needed rigging, so that we could animate it smashing down on the character.
As this was mechanical rigging. I was much more confident that i could have it working.
As the joints were already in place to the model all i had to do was layout the skeleton in line with these.
A rigged bind meant that it moved in way which met our needs.
Having not done any rigging before and having failed at the character rig i was very pleased with the way this turned out. As i was so pleased i decided to have a go at animating it too.
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