Thursday, 16 June 2011

Rigging the hammer

Now that the hammer was textured. The joints in the arm needed rigging, so that we could animate it smashing down on the character.

As this was mechanical rigging. I was much more confident that i could have it working.

As the joints were already in place to the model all i had to do was layout the skeleton in line with these.

A rigged bind meant that it moved in way which met our needs.

Having not done any rigging before and having failed at the character rig i was very pleased with the way this turned out. As i was so pleased i decided to have a go at animating it too.

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